selected work

Projects

Things I've built, am building, or have had a hand in. A shorter list of shipped work, distinct from the longer games resume.

work

Consumer AI, open source & writing

AI experiences, the systems behind them, and writing.

Sonzai Mind Layer

Co-founder, Sonzai Labs

The Sonzai Mind Layer is now open source.

Memory and personality infrastructure for AI characters and agents. Run it locally, keep your database, and connect your model. Licensed under Apache 2.0.

Pocket Souls

Sonzai Labs

Consumer AI companions with voice and memory.

Worked on the companion experience and the systems around the model: conversation context, persistent memory, and character behavior.

Metaversus

Author

Substack on game design, frontier tech × gaming.

Longer essays on why game economies break, why some loops last, and how new tech changes play.

past

Shipped

Products, game work, research, and experiments that left the notebook.

Limit Break

Game Designer

A Paradigm-backed games company ($200M raised).

Worked on economy systems, game loops, and player experience.

Selected essays & research

Author

Game economy and design writing, on Naavik and Metaversus.

Karaoke Quiz

Voice-game builder @ Volley (YC W18)

A voice-first quiz game.

Paranoid Android

Solo dev

A cyberpunk Twine game.

ETHGlobal: On-chain cyberpunk game

Hackathon builder

Best Gaming, Best Hack on Polygon, and other prizes.

lab

Research & tinkering

Smaller investigations, consulting, and technical work.

Wake-word detection @ GovTech Singapore

Trained speech-to-text wake-word models using CNNs on spectrogram data.

Economy & web3 strategy consulting

Helped game studios think through web3 strategy, token design, and economy architecture.